Maverick Games and Focus Entertainment Team Up for Racing Title Clutch
Maverick Games partners with Focus Entertainment to publish its debut racing game, Clutch, marking a significant step for the new studio.
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Maverick Games partners with Focus Entertainment to publish its debut racing game, Clutch, marking a significant step for the new studio.
Europe's video game sector generated €24 billion in revenue last year, with over 6,600 studios and a workforce exceeding 95,000 people, according to new industry data.
Newzoo projects the global games market will grow 6.1% annually to reach $213.9 billion by 2026, with China and the US driving over half of consumer spending.
The GDC Festival of Gaming has unveiled major updates for its 2027 edition, including a dedicated Business Hall at Moscone West, promising an enhanced experience for industry professionals and attendees.
A new survey reveals that nearly all game studios now operate or plan to launch their own direct-to-consumer web stores, signaling a major shift in game distribution.
Double Fine Productions has reclaimed ownership of its intellectual property and publishing rights following its departure from Xbox, marking a significant shift in its operational independence.
As Sony pushes forward with PS5 Pro's PSSR 2.0 and digital-only initiatives, player protests and costly cancellations highlight a turbulent transition.
Twitch TV has transformed from a gaming platform into a cultural hub, shaping how millions consume live content. This article explores its growth, key features, and the broader implications for the tech landscape.
A hacker group is reportedly sharing daily leaks of GTA 6 gameplay footage, assets, and a full game map, raising concerns about Rockstar's security.
US physical game sales dropped to $85 million in July, the lowest monthly total since Circana began tracking in 1995, signaling a major shift toward digital.